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Side-and-tail fire power-up :Adds side or rear firing. Missiles are limited and are not upgradeable. Homing missiles (red): have the same strength as regular missiles, but home onto the enemy.Missiles (blue): powerful weapon that shoots in forward direction only.Missiles (floating square with an "M"): Two kinds of missiles are available in-game: Mega pulse (blue): a rare laser-type weapon which is very damaging to enemies directly in front of the player's ship.Scatter bomb (red): a defensive weapon that scatters explosives around the player's ship before exploding.Mega bomb (yellow): its action is similar to a nuclear weapon which deals huge amounts of damage to enemies in close proximity.The power of both primary and secondary shots diminishes with distance.įull power (floating "S" with 3 colored balls rotating around):This power-up upgrades the player's secondary shot to level 6 and is accompanied by a shout of satisfaction from the pilot.īombs (floating colored octagons with a "B"): The type of mega-weapon which is a standard in "shoot'em up" games: more ion cannon power-ups release small ion bombs following 6 upgrades or the "Full Power" power-up). Further upgrades of the same type release a 360-degree attack (e.g. All secondary shots can be upgraded only 6 times towards their highest levels. If the player collects another type of secondary shot, it will set that shot to level 1. Magnetic pulse (orange balls): a rare power-up which homes on to the enemy its power is weak at the start, but after upgrading it matches the ion cannon in power.Plasma cannon (red strips): the most powerful and most concentrated shot of all fires a single beam of plasma cannon in the forward direction and a small spread of lower-powered shots either side.Ion cannon (blue strips): more powerful than proton lasers, but shoots only in the forward direction.Proton laser (yellow strips): the weakest of all, but gives the ability to spread-shot after upgrades and can attack enemies at a wide angle.There are four type of projectiles available: The secondary weapons add extra strength. The player starts with a primary shot which cannot be upgraded. Secondary shots (floating colored icons with an "S"). Now the player must battle through the Xidus Fleet alone, destroy their ultimate weapon, codenamed the Demonstar, and save the rest of the Terran Fleet.
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Suddenly, the Xidus Armada Fleet, the Terran Fleet's arch enemy (ever since Galactix), launches an all-out surprise attack on the Terran Fleet that catches them with their guard down, destroying all Raptor fighters in the process, save the few RaptorX prototypes which were away being tested. The story starts with the Terran Fleet developing a new prototype starfighter (the RaptorX), and the player is a test pilot of that prototype. One can only find a short description in the game's help file. Demonstar's storyline is not considered a major part of gameplay in Demonstar, and it is not featured in-game.
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